Cielo Segreto is a First Person puzzle-adventure game. Discover the story of a lost Italian aviator in an oneiric Adriatic. You must find your way on a strange archipelago. Discover its mysteries and resolve its puzzles to go home. Cielo Segreto was made by a team of 20 peoples in 3 months with the Unity engine.
In the pre-production phase of the project i have participated in the writing of the game design document. I have create some of the puzzles and placing them coherently in the game and i have participated to the description of the gameplay mechanics and the universe. In the production phase, i was in charge of the distribution of the different level design tasks and i used the scripts and the assets created by my coworkers to create some parts and some engimes of the world of Cielo Segreto. Every end of months, we put together our work to make a playable version of the game, i have integrate the differents elements and then test the game to correct the bugs.